
- #Github minetest pipeworks how to
- #Github minetest pipeworks mod
- #Github minetest pipeworks full
- #Github minetest pipeworks mods
#Github minetest pipeworks mod
When using with mod with the technic mod, queries will crash the game when running. Is there any way to fix this and get the world and mod running again? :-( I already tried to swap a tube segment and to remove the blinky plant powering the injector, but it seems the injector puts an item into the tube as soon as the game starts, independent of the injector being powered or not.
#Github minetest pipeworks mods
Is there any way one of the other mods I installed (listed here: ) altered the item drop function in any way (maybe an explanation why the mese node definition in my game seems to be different from what your pipework mod expects)?Īddition: Now the game crashes 2-3 seconds after starting. If I understand your intention correctly, how the mod should work, the item is supposed to be dropped on the ground (or the tube machine should stop working) if such thing occurs, but not crash the game. Once because of a misconfiguration an item was transported back the way it came (towards an chest with space left) and the game also crashed.
#Github minetest pipeworks full
This occurs when a chest is full and another item is transported towards it or when a tube ends without a chest, furnace etc. win64-msvc\minetest-0.4.13\bin\.\builtin\game\a:338: attempt to index local 'dropper' (a nil value) Server.cpp:511: Server::step: A fatal error occurred: Runtime error from mod 'pipeworks' in callback ScriptApiEnv::environment_Step(). msvc\minetest-0.4.13\bin\.\mods\pipeworks/a:347: in function minetest-0.4.13\bin\.\mods\pipeworks/item_a:252: in function 'on_step' 09:20:15: ERROR: Runtime error from mod 'pipeworks' in callback ScriptApiEnv::environment_Step(). I leave Pipeworks stuff to Novatux these days, as I'm not actively developing it anymore.Ĭode: Select all 09:20:15: ERROR: UNRECOVERABLE error occurred.
#Github minetest pipeworks how to
That aside, I don't have any ideas how to solve the issues you're having. Too old of a minetest_game can also cause mods to crash, as they come to expect certain functions, constants, or content commensurate with newer versions. Current minetest_game has the usual mese blocks ("default:mese" alias "default:mese_block"), mese crystals ("default:mese_crystal") which are effectively the mese equivalent to an iron or coal lump, and mese crystal fragments ("default:mese_crystal_fragment"), which are a crystal split into smaller pieces (9 per). If your mese is different from what the mod expects, it's because your copy of minetest_game is too old. minetest_game supplies most of the content that you actually play with. "Minetest" (without "game") is the engine that does all the hard work. It is Free/Libre and Open Source Software, released under the LGPL 2.1 or later.”Ĭheck out my new website at rgsproductions20005.What he means is minetest_game, as in the subgame content installed in /usr/share/minetest/games, or /games, or ~/.minetest/games, or similar. Minetest is available natively for Windows, OS X, GNU/Linux, Android, and FreeBSD. “Minetest is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like. Minetest license information and description from the official Minetest site, unifiedbricks (bucket dependency removed).player_textures (cheapie's fork, with several default skins).castles++ (Philipbenr's re-fork, without the "orbs").bobblocks (without the traps or mesecons support).

The Mychisel, Mylandscaping, and Mybricks Mods and many more from this developer- Ī complete list of mods in Dreambuilder are as follows: Today’s episode covers the completed nature house build walk-through.
